Incidentally, as far as dwellers from lunchboxes go, they aren't very good long term. Upgraded rooms have much more dangerous incidents and the average dweller level determines the difficulty of things like raiders (pretty sure incidents, too)."Ĭopied this from an earlier post. Be wary of upgraded rooms and leveling up, too. Elevators WILL spread incidents if they are directly touching a building, but some crafty elevatoring will let you setup patches of earth for separation.īasically, when a room is hit by an incident, just evacuate them all and it'll go away on its own. ![]() You want a buffer zone of earth between every building except in areas that will be unmanned (overseer/storage/medbays(max stimpack #)/etc.), but even then, too many bunched together will end up prolonging incidents for far too long. "Do not have ANY buildings placed next to each other (except in the cases when you're merging).
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